Unity C# Code Example


using UnityEngine;

public class HideCursor : MonoBehaviour
{
    void Start()
    {
        // Hide and lock the cursor
        Cursor.visible = false;
        Cursor.lockState = CursorLockMode.Locked;
    }

    void Update()
    {
        // Toggle cursor visibility with the Escape key (optional)
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            if (Cursor.lockState == CursorLockMode.Locked)
            {
                Cursor.lockState = CursorLockMode.None;
                Cursor.visible = true;
            }
            else
            {
                Cursor.lockState = CursorLockMode.Locked;
                Cursor.visible = false;
            }
        }
    }
}